
GIORGI SHELEGIA
Senior Technical Game Designer
Tbilisi, Georgia
რას განიხილავს:სრული განაკვეთი
Senior Technical Game Designer working where combat design meets engine implementation. Currently owning enemy and boss mechanics on Tomb Raider: Legacy of Atlantis at Flying Wild Hog, built in Unreal Engine 5 with the Gameplay Ability System, State Trees and animation pipelines. Seven years across AAA, AA and mobile, focused on skill-expressive combat and on tooling that keeps systems tunable by designers.






